Withdrawal method: Baidu.comTotal [68] sectionsAvailability of courseware: NoYou will gain
Systematic and complete commercial-grade framework development experience
Multiple commercial-grade, real-world projects
population (esp. of a group of people)
One to three years as a Unity client developer Courses
Starting with a blank project, the entire process is coded to achieve a set of visual, automated, and systematic business-level frameworks.
Comes with several hands-on projects.
Course Catalog
Chapter 1: Framework concepts and foundational norms What_is_the_framework_of_the_course_to_achieve_the_goal 04:53 Independence and non-intrusiveness of the framework 03:55 Quick preview of the overall catalog structure of the framework 07:07 Coding specifications for projects 05:54 Chapter 2: Basic implementation of the framework Project initialization and importing Odin 08:22 Feature classes for menu windows 05:56 Multilingual strings 09:01 Window window non-generic base class 12:23 Refining the Reflection tool class 07:05 Delayed Initialization Mechanism Optimization and Editor Extension Portal 08:12 Catalog Tools 16:30 Multilingual environment initialization and framework base configuration 12:12 Assembly initialization 11:30 Refining non-generic base classes for multi-menu windows 09:25 Menu window generic base class 14:34 Multilingual extensions for Odin 10:24 Chapter III: Functional centers Function Center Preview 06:10 Feature Center Quick Callout 04:15 GetAllEnumValues 03:02 Top Toolbar Drawing 09:45 Improving multilingual switching 03:47 Chapter 4: Csharp Scaffolding Script exporter base class 12:22 Csharp script exporter 12:14 Script Output Assist Category 09:07 Preparing for visualization 03:54 Basic Visualization 17:17 Creating configuration visualizations 09:47 Script template output 09:45 Contextualization 05:43 ModuleUtility 17:22 Refining contextualization 04:04 Script creation 11:24 Visualization call 06:18 Editor state change event handler 11:22 Editor Extender 10:03 Resource Loading Tool 15:14 Editor icon 10:03 Yojoy Solution Extender 08:17 Project Extender Portal 05:58 Opening the sandbox and cleaning up the meta 08:19 Csharp scaffolding quick callout 08:25 Issue_Fix_Csharp Scaffolding Output Catalog Live Update 02:52 Chapter 5: Prefs Visualization Tools Prefs tool preview and base interface 06:58 Prefs base data types 03:46 Prefs data collection 07:47 Prefs datastore1 08:04 Editor API proxy 05:04 Prefs Data Storage 2 06:13 Prefs visualization tool 23:30 Chapter 6: Pre-compilation tools Pre-compiled base types 05:15 Pre-compile configuration initialization 08:10 Pre-compile configuration changes 09:01 Optimizing pre-compiled modifiers 05:57 Chapter VII: Recording mechanisms Definition and base types of records 05:47 Record Loader 1 22:33 Record Loader 2 06:13 Record base class 06:13 Recording Tools and Swiss Army Knife 12:40 Chapter 8: Injectors Basic feature classes for injectors 03:29 Basic data structures for injectors 10:39 Injector builder 09:30 Ancillary methods for injectors 04:33 Goal types and actual types 06:53 Reflection-based injection process 15:06 Delegation-based injection process 04:35 Getting instances and Unity application context 03:28 Injector Example_Seamless Example Switch 09:59 Injector Examples_Dependency Chain Handling 06:28
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